Run into Similar Behavior in Fallout 76 or Another Game

Thankfully, players can level up and manage their perk cards, which are bonuses and skills that mitigate these issues. It’s a progression system that’s surprisingly flexible once players learn how to use it, but it’s unfortunate that they can’t currently reorganize their attribute points or trade away perk cards.

This was a puzzling proposition. One of the best things about Fallout games is the sense of exploration and world-building, discovering not just new locations but new characters to interact and develop relationships with. Almost every wastelander you meet harbors a sordid history or some bizarre life issue for you to take care of even if these NPCs don’t have a quest attached to them, that personal history feels baked into their dialogue. This is one of the great joys of the franchise. Despite the desolation and hopelessness of the post-apocalyptic milieu, these stories, delivered via the colorfully written NPCs, breathe life into an otherwise bleak, lonesome experience.

Both Nathan and his friends that were participating in this behavior have all been permanently banned. A studio representative also highlighted that it’s these unfortunate incidences that sparked the reason for the ‘permanent ban’ option while in the game and that reporting behavior like this is absolutely vital to keeping the gameplay experience enjoyable.

Fallout 76 is now available for Xbox One, PlayStation 4, and PC. If you played during the B.E.T.A. period, your progress will transfer over to the final game. Not every player is using their freedom as an excuse to kill others, however. Some are even pretending to be non-player-characters in order to assist newcomers. It’s a kind gesture that gives us some faith in the community, though we’re sure at least a few of those people will betray you whenever they get the opportunity. We’re mostly saying that because that’s exactly what we would do if given the opportunity.

We had high hopes for Fallout 76, it could have been a fantastic game. Unfortunately, as has already been reported a number of times, the game hasn’t had the best launch. Feel free to surf to my weblog – Fallout 76 Caps. Many players find the quests to be dull and boring, meanwhile plenty of others have faced technical issues. At this point, Fallout 76 has only scored a 59% rating on Metacritic, whereas other titles in the franchise have all scored 84% and above.


Clearly, both games had their issues. Fallout 76 fell flat with most reviewers and gamers who lamented the title’s lack of NPC’s, human player contact and basic fun factor. It’s usually a bad sign when reviewers are repeatedly saying, “this game just isn’t a lot of fun.” Compound that with the community’s dissatisfaction with one of the physical gifts offered fans who ponied up for a collector’s edition, and you have a certified problem.

In the case of Fallout 76, customers weren’t sold non-existent product features; Bethesda pitched the game as a Fallout experience you could take online. But the reality of that idea is a story-light Bethesda RPG that replaces all the usual narrative hooks these games are known for with a directionless online community.