Rocket League got a new update last night which introduced Blueprints and a new item shop. However, the pricing has left many fans angry. Yesterday was the day that Rocket League from developer Psyonix was updated to the new Blueprints system we’ve been hearing about throughout the year. However, as the update arrived, there were waves of angry fans who weren’t particularly happy with the pricing of the new system.
It’s become such a point of contention that many are asking for lootboxes to come back. One of the reasons for that is because the lootboxes gave players a bunch of items that could be traded in the grey market. In this new system, there are top-tier items that on their own cost $20 – whereas with the loot box system that cash would have allowed players to earn at least 20 lootboxes containing all sorts of stuff. In addition, our site 5mmo.com has a large quantity of safe Rocket League Items For Sale.
One user showed a black market decal available to unlock for 2200. Some exotic wheels came up as 2300 credits. Another user noticed painted items are double the price of the standard items. While it costs real money to get credits, users who purchase the Rocket Pass 5 will be gifted credits at certain stages as they level up through the Premium levels in a similar way to how Premium users gained a free key as they ranked up through the tiers.
This update may have been a way for Psyonix to turn a profit, but it also may be an attempt to move away from the equally hated, and now in certain cases illegal, loot boxes. Chance-based cosmetic systems have been under fire over the past few years, as they are now considered a form of gambling under many laws. Entire franchises have sunk due to their inclusion of pay-to-win loot box systems, (just look at what happened with Star Wars Battlefront II back in 2017) so it would make sense Psyonix would want to distance itself from such controversies to a certain extent. Either way, gamers are not happy with the current state of Rocket League’s cosmetics system, and have noticed a trend toward capitalistic cash-grabbing in some of their favorite games. Games are expensive to make, and developers have to foot the bill somehow, especially in a live game they have to upkeep. However, it’s definitely upsetting how some game studios have displayed their drive for making money so shamelessly, rather than putting energy into listening to their players.