Intel’s OneAPI will soon enable ray tracing for DX11-compatible graphics cards in World of Tanks. Reportedly rolling out very soon, Intel’s seemingly GPU vendor-agnostic ray tracing solution will enhance the Core engine in-game with the ability to ray trace shadows in very, very specific circumstances.
Soon enough players will be able to enjoy “super-realistic shadows” thanks to EnCore RT… but only on intact vehicles in direct sunlight. Yes, the implementation is rather limited at this point in time. But, however nascent and limited in scope this implementation may be, it’s one of few alternatives to Microsoft’s DirectX Raytracing API hand-in-hand with Nvidia’s RTX-capable GPUs. In addition, if you are in need of Cheap WOT Gold, you can visit our website z2u.com.
It’s all thanks to Intel’s OneAPI Rendering Toolkit, which is a part of a wider move by the company to incorporate its entire software stack – from FPGAs and CPUs to graphics cards – under a single API umbrella. It’s a bold undertaking, and has already received some flak from Nvidia’s CEO Jen-Hsun Huang. If successful, however, the API could see the company integrate its upcoming Intel Xe GPUs succinctly alongside its many other products, most notably its broad CPU product lineup, for improved co-operative performance.
The creators of World of Tanks emphasize that the adopted solution allows you to get the desired effect without graphics cards supporting RTX – all you need is DirectX 11 compatible equipment. This is, of course, possible thanks to working on your own engine, which will receive realistic shadows based on the update on ray tracing. The creators want to constantly improve their technology by providing players with a unique experience – including full support for real-time ray tracing.